After we have declared the new widget class, we can write methods for
this class to define its behavior. Methods are just a special type of
TCL procedures and they are created by the proc
command. There are,
however, two requirements for methods. First, their names must be
prefixed by the command name of their class. Second, they must accept
at least one argument and the first argument that they accept must be
called w
.
For example, the following is an implementation of the invert method
for the class TixArrowButton
:
proc tixArrowButton:invert {w} { upvar #0 $w data set curDirection $data(-direction) case $curDirection { n { set newDirection s } s { set newDirection n } # .... } }
Notice that the name of the method is prefixed by the command name of
the class (tixArrowButton). Also, the first and only argument that it
accepts is w
and the first line it executes is upvar #0
$wdata
.
The argument w
specifies which widget instance this method should act
upon. The invert
method is used to invert the direction of the
arrow. Therefore, it should examine the variable .up(-direction)
,
which stores the current direction of the instance .up
, and modify it
appropriately. The upvar #0 $wdata
tells the intepreter that the array data
should be an alias for the global array whose name is stored in $w
.
We will soon see how the widget's methods use the data array.